A three-screen digital installation featuring moon jellyfish moving slowly through a dark, underwater-inspired environment. Created in Blender and Unity, the piece brings a species that isn’t normally available to view in Kelowna into a public space.
DURATION:
September – December 2025
MAIN TOOLS USED:
Blender
Unity
Photoshop
After Effects
Premiere Pro
PROJECT TYPE:
Video Installation
ABOUT THE PROJECT
Slow Dance of the Sea began with a moon jellyfish that I modelled and rigged in Blender, then imported into Unity. I originally created the model with the intention of eventually developing it into a more interactive installation, but for this version I focused on creating a simple, tranquil display. I recorded the final sequences directly in Unity and edited them in After Effects for the three-screen installation.
Moon jellyfish aren’t available to view in Kelowna, with the nearest opportunity to see them being in Vancouver. I wanted to bring some of that experience into the city through a digital display. The jellyfish move slowly across the three screens, changing colour as they drift through the space and creating an aquarium-like experience without requiring interaction.
The final piece was displayed on the Light Up Kelowna urban screens, continuing my interest in using digital environments to bring experiences that aren’t normally accessible locally into public spaces.
BLENDER
Modelled, textured, and rigged the moon jellyfish in Blender, including a looping swimming animation designed to be reused in Unity.
PHOTOSHOP
Painted transparent textures for the jellyfish and prepared them for use in the 3D scene.
UNITY
Imported the rigged jellyfish and its animation into Unity with the intention of eventually developing it into a more interactive project. For this installation, I used a path to control the jellyfish’s movement through the scene and recorded the final footage.
AFTER EFFECTS
Edited and composited the recorded Unity footage, adding the final visual effects for the three-screen display.