An experimental 3D experience exploring memory, storytelling, and the spaces we leave behind.
DURATION:
September – December 2024
MAIN TOOLS USED:
Unity
Blender
Premiere Pro
PROJECT TYPE:
Experimental Game
ABOUT THE PROJECT
Cabin of Our Memories is an experimental 3D experience built around the idea of a cabin that consumes people and reconstructs their memories as rooms. Each door leads to a procedurally selected room filled with environmental details and small artifacts that hint at the life and stories of its former inhabitant.
The player moves through these rooms in an endless loop, encountering different combinations of spaces and artifacts along the way. Eventually, they discover the heart of the house, where they can choose to submit their own memories. Choosing to submit ends the experience with a fade to black and the sound of whispering. Otherwise, the loop continues, sending the player back through the house again.
The project was exhibited at the Visualization and Emerging Media Studio as part of a student exhibition.
THE FALL
THE HEART
THE JAZZ CLUB
TOOLS & TECHNIQUES
Unity
Developed the interactive experience and created a procedural system that randomly selects a new room each time the player passes through a door.
Blender
Created custom environmental models and smaller objects used throughout the rooms.
GAMEPLAY
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