A 3D visual experience exploring atmosphere, light, and spatial sound through a series of crystal-filled caves.
DURATION:
January – April 2023
MAIN TOOLS USED:
Unity
Blender
PROJECT TYPE:
Experimental 3D Experience
ABOUT THE PROJECT
Alora is a short 3D experience built around the feeling of finding beauty in an unexpected place. The viewer walks through a forest environment before discovering a cave filled with glowing crystals, each contributing a different sound to the space.
The main focus of the piece is its spatial soundscape. Each crystal emits its own sound, with the individual sounds coming together to form a larger symphony as the viewer moves through the caves. Each cave has its own biome, crystal colour, and combination of sounds, creating a different atmosphere within each pocket of the environment.
The piece uses light, sound, and movement to create an immersive experience without relying on traditional gameplay. As the viewer moves through the environment, the combination of sounds changes with their position, making exploration an important part of experiencing the piece.
TOOLS & TECHNIQUES
Unity
Created the forest environment using Gaia Procedural Worlds and built the interactive caves and crystal spaces. Developed the spatial audio system so each crystal emits its own sound, with different combinations of sounds creating a unique soundscape within each cave.
Blender
Modelled the main cave structure in Blender and imported it into Unity.
Garage Band and Audacity
Created the sounds in GarageBand, then edited and prepared the audio in Audacity for use in the spatial soundscape.
FLY THROUGH
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